Escape rooms are more than a “Saturday night with friends” activity! Learn how to bring the fun to your classroom!
Getting the brain ready to learn is an often overlooked step. Let’s explore some strategies!
Makerspaces sound, and look, fun! What are the learning benefits to students?
Are you having trouble bringing real-world relevance into your classroom? Tracker, a free-use software allows your students to film any physical phenomenon with nearly any device and use that video to pull actual data with regards to nearly any quantity. Students can explore parabolas by filming a ball going through the air, or sinusoidal functions by filming a spring oscillating. The possibilities are nearly endless! In this blog we’ll go through the process of setting up Tracker and how to pull useful data from videos so that you can explore the mathematics behind nearly any scenario!
Schools today are facing many challenges and one of them that needs solving now is how to handle learning loss. One solution to this problem is Design Thinking. Design Thinking is a creative process that begin with empathy and problem defining and end with implementation. This creative process encourages students to redefine problems, inspire new ideas, take informed risks, and never stop learning.
I wanted to create a space where my students could make mistakes and be okay, where they actually liked coming to my class, where they felt “smart” in their own way wherever they were in their learning, where they would push themselves to do better than yesterday, where they could struggle with something and still be alive to tell about it.
Rather than regurgitate math procedures, I knew my students needed to be able to think and reason deeply enough to tackle any problem thrown at them in math, or even life.
What works in education? According to research, here’s the 2 biggest influences on student achievement.