technology

young boy playing a game on a tablet

Finding Balance with Media and Tech Use at Home

As the school year wraps up for many students, parents begin thinking about how children will spend their time. While summertime brings sports, sunshine and outdoor fun, it can also come with an abundance of screen time. So how can we, as parents, reflect on the activities our children engage in every week and how much media and technology they consume? This blog will share some great tips to finding an appropriate balance of quality media at home.

Notice that as the video is "tracked," the panels on the right automatically populate with numerical and graphical data.

Bringing Real-World Relevance to the Classroom Through “Tracker” Software

Are you having trouble bringing real-world relevance into your classroom? Tracker, a free-use software allows your students to film any physical phenomenon with nearly any device and use that video to pull actual data with regards to nearly any quantity. Students can explore parabolas by filming a ball going through the air, or sinusoidal functions by filming a spring oscillating. The possibilities are nearly endless! In this blog we’ll go through the process of setting up Tracker and how to pull useful data from videos so that you can explore the mathematics behind nearly any scenario!

mom and her daughter working on a laptop

13 Things I Think I Know About Digital Citizenship

A recent conversation I had regarding digital citizenship for the first episode of our Keep Indiana Learning Home Grown podcast got me thinking. In my more than 10 years working in the EdTech world, I’ve had plenty of time to consider what digital citizenship means, and how it impacts our work as educators in a digital world.

students working together at computers in a classroom

Healthy Tech Habits for Post-COVID Teaching

When we all went digital overnight we started seeing free offers from every technology platform and company. Teachers started getting inundated with every type of tool you could possibly use on a device—apps, sites, widgets, and gadgets…oh my!